The Story of
Spies in Time 1967: Evil Lairs
It is the year 1967 - the height of the Cold War. As the Western
powers square off against the Soviet Union, malign, occult and
inscrutible groups try to play one off the other. Spies leak
into Istanbul,
Hong Kong, the Carribean, South America - and throughout Europe.
Everyone smoked, drank martinis and either drove huge American
cars or svelte European sports cars. The is the era of Spies
in Time 1967 - Evil Lairs.
The Evil Lairs Series
Meshbox Design's Village series of models are extremely popular
with artists and animators. The Spies in Time Evil Lairs Series
follows a set pattern:
- All Internal Scenes. This series is centered
around personal, interior scenes where villain's plot the exploitation
of the masses and the downfall of the west! Users of e-frontier
Poser should have no trouble at all setting up personal confrontation
scenes using their favorite characters.
- Groovy Again. Like the decade before it, the
1960's saw a unique architecture and decor - Evil Lairs are not
only thoroughly evil - they are evil in a way that can only be
imagined in the 1960's!
The Models
The series includes the following models...
- Spies in Time: Evil Lairs : The Villain's Dining Room.
The perfect abode for everyone's favorite American, British or
Soviet spy to wine and dine with the enemy himself! This villain's
dining room is furnished in mod 1960's furniture, with a hint of
asia and plenty of stolen art on the walls. The dining room is
clearly submerged, where the hollowed out volcano reaches below
crashing waves of the south Pacific.
- Spies in Time: Evil Lairs : Undersea Getaway.
A final hideaway for evil villains of the Cold War is the undersea
submerged observation building. This one is coated with algae and
more than functional. It has a working airlock system, a pair of
bunk beds, engineering room, and of course, a command center with
a groovy red leather seat and a technology console for controling
the lair. Unbolted from the sea bed, this undersea getaway is a
perfectly working submarine!
- Spies in Time: Evil Lairs: The Chess Match. The international
chess match - ostensibly a cultural event of no political consequence,
many
senior
agents
and spy masters
and
double agents attend such events to share information, pass secrets
and even plan assassinations! The Chess Match is a beautiful, elegant
European style hall as portrayed in spy films of the genre, with
gold gilt furnishings and an elegant chandelier overhead.
- Spies in Time: Evil Lairs: The Evil Boardroom. The evil boardroom
- who will be there? You can find: turned agents, mafia, evil organizations
playing
west
against
east
- even
the illuminati! This room of highly polished wood features broad,
open windows and walkway for henchman above. A steel framed euro
style open fireplace is available. Villains plot world domination
on a world map (or a globe found nearby) and a high tech overhead
projector can display images from the rogue satellite. Each spot
on the table itself sports a late 60's high technology panel for
nefarious purposes.
- Spies in Time: Evil Lairs: The Nuclear Control Room. At the heart
of any evil genius' lair is a nuclear control room - the heart of
darkness from which the nefarious provide power for the devices they
use to keep the world hostage. The nuclear control room includes
a cooling assembly area with a control computer on a suspended steel
walkway above. Along one wall is a long stretch of memory banks.
Several workstations include state of the art technology. A simple
lightbased system warns of a nuclear melt down impending - provided
a hero locates the mechanical wheel needed to raise the rods from
the cooling area.
- Spies in Time: Evil Lairs: The Modern
House.
The Modern House is an modern marvel built up around the living stone of the
grounds. A driveway wraps around house and leads right up to a ramp into the
house itself. A small swimming pool is nestled into the interior. Enjoy a refreshing
beverage at the bar or relax on the plush furniture - including the fabulite
round bed, right in the middle of the room! The Modern House is a villain's getaway
- outside Las Vegas, Palm Springs or even somewhere on an uncharted island.
- Spies in Time: Evil Lairs:
Torture Chamber / Prison Block. Deep in any diabolical
organization is the combination of prison block and torture chamber.
Here, using the latest in modern evil technologies, evil organizations
extract information from enemy agents. The prison portion includes
several holding cells with computer controlled locks - a nearby
action alert meter shows if any escape attempt is in progress.
A modern, computer controlled laser chair lets evil minions apply
pursuasion with laser like accuracy. An old water torture device
is always available for nostalgic sake.
- Spies
in Time: Evil Lairs: Baccarat Casino. The first meeting
- the casual flirtation with the mistress of the Evil one. Or a
meeting with an unexpected ally. The game of Baccarat originated
in the middle ages yet the elegant and the dangerous play it in
the casinos of the French Riviera to the darker venues in Cuba.
The Baccarat Casino is complete indoor scene. Walk in on the red
carpet, buy your chips from the teller - enjoy a cigarette. Overhead
is a lovely imported chandeleir.
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