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The Story of
The Towers of Magic
The Towers of Magic represent a grand order of wizards and their great
institution of learning. Each tower represents a school of magic, its purpose,
its opposition and place in the great circle. Developed in conjunction and
respect for the worlds most popular role playing game.
The Towers of Magic Series
Meshbox Design's Village series of models are extremely popular
with artists and animators.
- Design Keyed. Each tower has similarities to
the next, but with individualized colors, symbols and the like.
Each tower also has an opposing tower with naturally opposing standards.
- Built to Be Combined. Each tower has a floor
that can be linked by the wizards bridges - sky bridges connecting
each of the Towers of Magic with each other.
The Models
The series includes the following models...
- The Tower of Abjuration. The Tower of Abjuration
is the hall of study of abjurations, or protective spells - the
creation of purely magic or semi-materialized barriers. There,
wizards and wizards in training learn from the master. This multi-floored
model includes a great hall, the hall of learning, the master's
council hall, master's private quarters, library, and of course,
the grand circles on the roof. One floor is open to the air, allowing
passage over the wizards bridges and the landing of flying mounts.
The Tower of Abjuration is opposed by the Tower of Transmutation.
Experience this wizards environment!
- The Tower of Conjuration. The Tower of Conjuration
is the hall of study of conjurations, or summoning spells - the
usually forceful magic of pulling entities from other realms
and forcing them to do your bidding. This multi-floored model
includes a great hall, the hall of learning, the master's council
hall, master's private quarters and librar. One floor is open
to the air, allowing passage over the wizards bridges and the
landing of flying mounts. The vue version of this model includes
a special lighting set up for the conjuration circle and fiery
blue summoning braziers on the roof. The Tower of Conjuration
is opposed by the Tower of Divination and associated color is
blue.
- The Tower of Evocation. The Tower of Evocation
is the hall of study of evocations - the command of extreme energies
that
can
manifest
itself as
lightning or even the fireball.
This multi-floored model includes a great hall, the hall of
learning, the master evokers council hall, master's private quarters
and
library. One floor is open to the air, allowing passage over
the wizards bridges and the landing of flying mounts. The vue
version of this model includes a special lighting set up for
the conjuration circle and fiery blue summoning braziers on
the roof. The Tower of Evocation is opposed by the Tower of Enchantment
and associated color is red.
- The Tower of Divination. The Tower of Divination is a high
hall of students of Divination Magic - the calling forth of visions
of
future
and
past and the
revelation
of secrets. The roof is where the circle of diviners, lead
by the High Master of the hall - utilize both natural and supernatural
means utilizing the circle of divination stones found there.
This multi-floored model includes a great hall, the hall of
learning,
the master diviners council hall, master's private quarters
and library. One floor is open to the air, allowing passage over
the wizards bridges and the landing of flying mounts. The Tower
of Divination is opposed by the Tower of Conjuration and associated
color is orange.
- The Tower of Illusion. The Tower of Illusion
is a high hall of students of Illusion Magic and one of the two
dominant schools in the Towers of Magic - Illusionists deal not
only with visual and mental illusions, but all sensory stimulous.
On the roof are the Crystals of Life, the powerful tools of the
High Illusionist. This multi-floored model includes a great hall,
the hall of learning, the main council hall, master's private
quarters and library. One floor is open to the air, allowing
passage over the wizards bridges and the landing of flying mounts.
The Tower of Illusion is opposed by the Tower of Necromancy and
associated color is white.
- The Tower of Enchantment. The Tower of Enchantment
is a darkly shimmering green tower where wizards learn spells
and rituals
of bringing
about
changes
of character and form. On the roof are the Obelisks of Enchantment,
the powerful tools of the Wise Enchanter. This multi-floored
model includes a great hall, the hall of learning, the main council
hall, master's private quarters and library. One floor is open
to the air, allowing passage over the wizards bridges and the
landing of flying mounts. The Tower of Enchantment is opposed
by the Tower of Evocation and associated color is green.
- The Tower of Necromancy. The Tower of Necromancy
is a one of the core powers of the Towers of Magic - leading
the towers of order (retangular shaped towers) and opposed by
the towers of creation (round shaped towers). On the roof is
a magical circle of power, with ancient bones of previous Masters
of Necromancy, braziers and canopic jars. This multi-floored
model includes a great hall, the hall of learning, the main council
hall, master's private quarters and library. One floor is open
to the air, allowing passage over the wizards bridges and the
landing of flying mounts. The Tower of Necromancy is opposed
by the Tower of Illusion and associated color is black.
- The Towerof Transmutation. The Tower of Transmutation is among
the towers of order (retangular shaped towers) and opposed by
the
towers
of
creation
(round
shaped towers) - considered an irony as the magic of transmution
is
the magic of change - but according to ordered principles.
On the roof is a magical circle of power and a magical basin
from
which transmutive magic is called. This multi-floored model
includes a great hall, the hall of learning, the main council
hall, master's
private quarters and library. One floor is open to the air,
allowing passage over the wizards bridges and the landing of
flying mounts.
The Tower of Necromancy is opposed by the Tower of Abjuration
and associated color is purple.
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